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Entries Tagged as 'Interview'

[Interview Link] The Student Who Risked Life and Limb For a Signed MacBook

January 29th, 2010 · No Comments · Interview, Links

Microsoft CEO Steve Ballmer is known to react strongly in the presence of Apple technology, and not always in a good way. Take, for example, the time when he pretended to stomp on an iPhone after a Microsoft employee tried to take his a picture with it.
Jordan Bennett, a 20-year-old sophomore at Nashville’s Belmont University, [...]

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[Interview Link] It’s Time for Child’s Play

December 12th, 2009 · No Comments · Interview, Links

It’s holiday season, and any fan of Penny Arcade knows what that means – Child’s Play Charity.
I’m a big fan of Child’s Play Charity, and I recently got to do an interview with one of their product managers for TechFlash. Since a lot of the people that read this blog are gamers of one kind [...]

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[Small Press Week] This Is EPIC (RPG)!

October 22nd, 2009 · No Comments · Interview, RPG Bloggers Network

Alright, Zach Houghton of RPG Blog II beat me to writing about what makes Epic RPG unique – he has a very nice summary up on his site here, and anything I could have done would pale in comparison. But I did get a chance to ask Kent Davis, a Partner in Dark Matter Studios, [...]

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[Small Press Week Interview] Berin Kinsman's Gaming Toybox

October 20th, 2009 · 1 Comment · Interview, RPG Bloggers Network

Berin Kinsman (you might know him better as Uncle Bear) has been turning out a lot of cheap PDF RPG supplements on his blog recently. Here’s some of what he has out right now:

There’s Imagination’s Toybox, which is his system that uses a very simple ranking of 1 through 10 to explain everyone’s abilities; he’s [...]

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[Interview] A Talk with a Scribblenaut

September 15th, 2009 · No Comments · Interview

[Editor's Note: My interview with Jeremiah Slaczka of 5th Cell originally appeared on TechFlash. It has been reprinted here.]
With some puzzle games, you’re constrained by the solution that the developers give you. With the upcoming Nintendo DS game Scribblenauts from Bellevue-based 5th Cell, you get to, as the tagline says, “Write Anything, Solve Everything.”
For example, [...]

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[Interview] Write Your Own Adventure with 6d6 Fireball

April 7th, 2009 · No Comments · Interview, RPG Bloggers Network

The blog 6d6 Fireball just announced that they would be holding a contest the likes of which have not been seen before: an adventure-writing contest, either written for Dungeons and Dragons 3.5 or entirely system-netural, and the winner will not only get it published but they will also get 100% of the profits! This is [...]

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[Interview] Zachary Houghton, Creator of Introduction to Irrin

April 1st, 2009 · No Comments · Interview, RPG Bloggers Network

This week, kicking off Allgeektout’s coverage of tabletop gaming, I will be bringing to you three articles about Introduction to Irrin, a “Homebrew Campaign Setting Primer” (available for purchase here in both print and PDF). Today, I’m bringing to you a short interview with Zachary Houghton, of RPG Blog II, who published the Irrin setting [...]

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[Interview] A Talk with Steve Ballmer, Part 1

February 9th, 2009 · No Comments · Interview

Last month while I was at CES, I got the incredible opportunity to speak with none other than Steve Ballmer, the CEO of Microsoft. Scholastic News Online recently put up a portion of my interview with him.
Scholastic News Online: The keynote that you gave last night—it’s kind of been a trademark of Bill Gates for [...]

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[Interview] Vince Caso of "The Guild"

December 3rd, 2008 · No Comments · Interview

The Guild is an internet web series created by Felicia Day, of “Dr. Horrible” and the Cheetos Laundromat commercial fame. It tells the story of the Knights of Good, a guild in an untitled MMO, and the conflicts that they encounter both in-game and away from keyboard. Last week marked the launch of the second [...]

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[Interview] A Talk with The Baddest of the Bands Writer Mike Stemmle Part 2

November 1st, 2008 · No Comments · Interview

[digg=http://digg.com/pc_games/Interview_with_Mike_Stemmle_Part_2]
Some of Mike Stemmle’s best work is on such games as Escape from Monkey Island and Sam and Max Hit the Road, but he was also the director for the ultimately cancelled Sam and Max Freelance Police. The cancellation was one of many the came about as a result of the decline of point-and-click adventure [...]

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