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	<title>Comments on: [Tuesday Twitters] What Do You Want in a Campaign Setting?</title>
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		<title>By: Vulcan Stev</title>
		<link>http://www.allgeektout.com/2009/06/tuesday-settings/#comment-495</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://allgeektout.com/?p=2040#comment-495</guid>
		<description>Geez, I&#039;m off Twitter for two days and you turn it into a series..

Good post BTW</description>
		<content:encoded><![CDATA[<p>Geez, I&#8217;m off Twitter for two days and you turn it into a series..</p>
<p>Good post BTW</p>
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		<title>By: kaeosdad</title>
		<link>http://www.allgeektout.com/2009/06/tuesday-settings/#comment-494</link>
		<dc:creator>kaeosdad</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://allgeektout.com/?p=2040#comment-494</guid>
		<description>tight, I actually posted my wants yesterday on my blog.

http://tiny.cc/BvrDk

Right now I want intergalactic science fantasy with some transhumanism mixed with miyazaki and warhammer.</description>
		<content:encoded><![CDATA[<p>tight, I actually posted my wants yesterday on my blog.</p>
<p><a href="http://tiny.cc/BvrDk" rel="nofollow">http://tiny.cc/BvrDk</a></p>
<p>Right now I want intergalactic science fantasy with some transhumanism mixed with miyazaki and warhammer.</p>
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		<title>By: mudbunny</title>
		<link>http://www.allgeektout.com/2009/06/tuesday-settings/#comment-493</link>
		<dc:creator>mudbunny</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://allgeektout.com/?p=2040#comment-493</guid>
		<description>What would I like to see in a campaign setting:

-Magic. The world is magic, so don&#039;t just make it earth with magic. Make it a magical world. Rivers floating in the air.

-Move away from the stereotypical races/attitudes. Give me new stuff that is different from what is out there.

Make the campaign setting something different from Generic Fantasy Setting elevntyone. Midnight, for example, has the gods (except one) being barred from the world.</description>
		<content:encoded><![CDATA[<p>What would I like to see in a campaign setting:</p>
<p>-Magic. The world is magic, so don&#8217;t just make it earth with magic. Make it a magical world. Rivers floating in the air.</p>
<p>-Move away from the stereotypical races/attitudes. Give me new stuff that is different from what is out there.</p>
<p>Make the campaign setting something different from Generic Fantasy Setting elevntyone. Midnight, for example, has the gods (except one) being barred from the world.</p>
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		<title>By: Wyatt</title>
		<link>http://www.allgeektout.com/2009/06/tuesday-settings/#comment-492</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Tue, 30 Jun 2009 02:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://allgeektout.com/?p=2040#comment-492</guid>
		<description>My Spirits of Eden campaign setting encapsulates everything I want in a setting:

â€¢Magic is both common and mysterious. There are baubles and trinkets for the common man, yet there are unknowable powers wielded by incredible entities that are only vague rumors in the minds of its inhabitants.

â€¢A multitude of interlinked cultures. I&#039;m tired of one-note medieval settings, but at the same time, I&#039;m also tired of &quot;this is Europeland, Asialand is across the great sea, and we know of only rumors from that strange, mystical place.&quot;

â€¢Supercontinents. I don&#039;t know, I just find them frickin&#039; cool.

â€¢Deeply religious and superstitious but also has its knowledgeable people and factual things. Religion and superstition played a really big role in the sorts of old cultures that D&amp;D tries to mimic. Yet it almost never shows in the setting.

â€¢Planetary Scale. If we have flying magic ships, we should be able to fly them into space. D&amp;D 4e, I admit, solves this problem pretty much in every canon due to its planar ships and rituals.</description>
		<content:encoded><![CDATA[<p>My Spirits of Eden campaign setting encapsulates everything I want in a setting:</p>
<p>â€¢Magic is both common and mysterious. There are baubles and trinkets for the common man, yet there are unknowable powers wielded by incredible entities that are only vague rumors in the minds of its inhabitants.</p>
<p>â€¢A multitude of interlinked cultures. I&#8217;m tired of one-note medieval settings, but at the same time, I&#8217;m also tired of &#8220;this is Europeland, Asialand is across the great sea, and we know of only rumors from that strange, mystical place.&#8221;</p>
<p>â€¢Supercontinents. I don&#8217;t know, I just find them frickin&#8217; cool.</p>
<p>â€¢Deeply religious and superstitious but also has its knowledgeable people and factual things. Religion and superstition played a really big role in the sorts of old cultures that D&amp;D tries to mimic. Yet it almost never shows in the setting.</p>
<p>â€¢Planetary Scale. If we have flying magic ships, we should be able to fly them into space. D&amp;D 4e, I admit, solves this problem pretty much in every canon due to its planar ships and rituals.</p>
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