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[Dungeoncraft Extra - Character Spotlight] Herai Ironblack, the Mage of the Mines

May 31st, 2009 · 1 Comment · Uncategorized

To help me take advantage of yesterday’s article on the Character Hooks, I asked Gamefiend of 4eTopia and At-Will to write up a character for the world of Allein that uses one of the character hooks I posted yesterday. Instead, he took one of the hooks and turned it into a story much more impressive than I planned.

I present to you Herai Ironblack, the Mage of the Mines.

Herai Ironblack, Mage of the Mines

Herai’s father worked in the mines.  Peaceful and diligent, he never missed a day, rising early with a quick prayer to the gods, arriving home late covered in in black from the mines.  Gustalf raised his boy to be just like him.  Herai was to carry on in the the dirty and noble profession of mining, and that was that.  Gustalf heard no nonsense of schooling, and certainly no heretical talk of the arcane.  A devout, hard-working miner.  That’s what the Ironblack men where raised to be.

The collapse of the mine rewrote that tradition.  To honor his father, Herai would still work in the mines, but it would be on his terms.  Herai went to the Golden Academy, and with his talent and work ethic, was easily accepted in.  He excelled in all his studies, making it even more confusing for his teachers when he returned to the mines.

Herai decided to use his considerable magics to make sure no other miner ever died a senseless death in the mines.  He is known and beloved by the miners for his work, and is considered something of a minor saint or good luck charm who watches over them in the darkest of times.

Interested in playing as Herai Ironblack in a Dungeons and Dragons, 4th Edition campaign? Here’s the stats for Herai.

====== Created Using Wizards of the Coast D&DI Character Builder ======

Herai Ironblack, level 5
Human, Wizard
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 16, Dex 10, Int 19, Wis 14, Cha 11.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 10, Int 16, Wis 14, Cha 11.

AC: 20 Fort: 16 Reflex: 17 Will: 17
HP: 42 Surges: 9 Surge Value: 10

TRAINED SKILLS
Nature +9, Arcana +11, History +11, Dungeoneering +12, Religion +11

UNTRAINED SKILLS
Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +5, Heal +6, Insight +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1

FEATS
Wizard: Alchemist
Human: Action Surge
Level 1: Armor Proficiency (Leather)
Level 2: Skill Focus (Dungeoneering)

POWERS
Wizard at-will 1: Illusory Ambush
Wizard at-will 1: Magic Missile
Wizard encounter 1: Force Orb
Wizard daily 1: Rolling Thunder
Wizard daily 1 Spellbook: Acid Arrow
Human: Thunderwave
Wizard utility 2: Feather Fall
Wizard utility 2 Spellbook: Float
Wizard encounter 3: Pinioning Vortex
Wizard daily 5: Web
Wizard daily 5 Spellbook: Visions of Avarice

ITEMS
Spellbook, Magic Staff +2, Darkleaf Leather Armor +1, Goggles of Aura Sight (heroic tier)

Special thanks to Gamefiend for creating this character and his awesome backstory, as well as contributing the Golden Academy to the map of Allein!

Want to submit your own spotlight character, and add your own elements to the city of Allein? E-mail me at spotlight@allgeektout.com!

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